Cape Spada July 19, 1940 Background: The RM 2nd Cruiser Division, enroute to raid British merchant shipping between Greece and Turkey stumble on an the RN's 2nd Destroyer Flotilla (and a friend) off of Crete. Blue: Division 1: 2 x Giussano CL Red: Division 1: 3 x E/F/G/H DD, 1 x I DD Red Division 2: 1 x E/F/G/H DD Red Division 3: 1 x Perth CL Map: Tactical Map 1 Game Type: Interception Starting Positions: Blue: Div 1 hex A01 heading 3 Red: Div 1 anywhere on the map exactly 20 hexes away from Red Div 3, Div 2 W15 heading 6, Div 3 X15 heading 6 Environment: Day, ? Intelligence: Blue = Poor, Red = Poor Special Rules: 1.) The Italian commander recorded the sea state as 5, while the British commander recorded calm seas. At game start roll 1d6. Even = Fair Weather, Odd = Moderate 2.) RN Divisions may only move at speed 2 (1 hex) until the RM Division is sighted. Ignore if Red Div 1 sets up within spotting distance of Blue Div 1. Victory Conditions: Standard Victory Conditions plus for each RM CL that exits the map in the X hex row the Blue side receives 2 bonus VP's. Historic Outcome: RN Substantial Victory. One RM CL was disabled and sunk, while the other escaped. *** SCENARIO CREATED BY: Robert Minadeo *** *** NWS Notes: The battle occured in rough seas and high spray (according to official weather records for that day), so apply the optional "Moderate" Seas modifiers for all ships.